Rpg maker vx ace animated light4/14/2024 ![]() SDL_SetRenderTarget(renderer, resultLayer) SDL_RenderCopy(renderer, lightTexture, NULL, &spot2) SDL_RenderCopy(renderer, lightTexture, NULL, &spot1) SDL_SetRenderDrawColor(renderer, 0x36, 0x45, 0x9b, 0xff) change the black color to a more transparent one SDL_SetTextureBlendMode(lightLayer, SDL_BLENDMODE_MOD) SDL_SetRenderTarget(renderer, lightLayer) SDL_RenderCopy(renderer, bgTexture, NULL, &gameRect) SDL_SetRenderTarget( renderer, backgroundLayer ) fake game tiles, objects, players rendering SDL_Texture * lightTexture = SDL_CreateTextureFromSurface(renderer, lightSurface) SDL_Surface * lightSurface = IMG_Load("spot.jpg") SDL_Texture * bgTexture = SDL_CreateTextureFromSurface(renderer, bgSurface) SDL_Surface * bgSurface = IMG_Load("game.jpg") SDL_Texture * resultLayer = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 640, 480) SDL_Texture * lightLayer = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 640, 480) SDL_Texture * backgroundLayer = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 640, 480) SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND) SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC) Is possible to do all this to create ambient light? #include ![]() Or How do I create a tint in the light black color that blends to the game background to look like tint? How I blend another color or tint a texture to look like the screenshot of pokemon or the last game linked to gamasutra? How do I change the black color to be transparent while having the “bright” spot?
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