Minecraft steve smash moveset4/18/2024 Because his jump allows just enough space to place a block below himself, it's easily the worst in the game in terms of height. All of his universal movement stats are among the worst of the cast, especially his aerial mobility. Steve's neutral game is further hindered by his awful mobility. However, that has the issues of being unconventional, leaving him open both as he travels in it and as he jumps out, and wasting iron. His approach can only be covered by his Side-B. This makes his neutral game pretty bad since he's putting himself at great risk when approaching the opponent directly. None of his moves cover a decent area around him either even the FAir and BAir attacks don't reach well above or below him. His normal moves have a small disjointed reach, with his best options being his FAir and BAir. Most of Steve's moves have very poor range. A reckless Steve players will find themselves in trouble very quickly if they burn through their materials needlessly. Some moves also require resources to be used at all, such as his DAir, Side-B, and Down-Throw, all of which require iron. Some of his tools can even break if they're used too much, leaving Steve's moves that use said tools in a much weaker state than usual. Without upgrading his tools with materials from mining, his attacks are very weak. Steve's primary weakness is his reliance on resources in his moveset. These blocks can also be used to cover ledge options, which is very helpful for his Down-B, which places powerful TNT (this also helps with his previously mentioned stage control capabilities). He can stand on these blocks while offstage to deliver powerful grounded attacks as edgeguards or just place the blocks around the ledge to gimp recoveries. This excellent advantage translates into his ability to edgeguard and ledgetrap. There's also his Mine Cart Side-B, a powerful burst option and movement option that doubles as a command-grabbing projectile if Steve jumps out of it. A skilled Steve player can extend this advantage really well by placing blocks under him in between attacks, allowing him to use grounded attacks in the air and dishing out more damage, like Up-Smash or Forward-Smash. His combo tools are great for pushing his advantage and keeping his opponents in juggling situations. Steve's frame data and damage output assist in his excellent advantage state. They often lead to opponents accumulating over 60% damage, if not losing their stock entirely. These combos have great damage output as well. This becomes easier as he upgrades to golden tools, which have even faster frame data than his other material levels. His normals in particular, such as his jab, walking jab, and Up-Tilt, are such a fast startup that they combo into themselves very reliably. A lot of his moves come out very quickly. Another strength of Steve is his great frame of data.
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